![]() Hull defence guns (located on Vaygr and Hiigaran Carrier, Mothership, Resource Controller, and Shipyard as their main weapon): Start positions have been updated on the multiplayer map Shields.Ī. Resource Collectors repair rate increased (from 25 hitpoints/second to 35 hitpoints/second) ![]() Ships that are docking or being built no longer cause ships already docked to launch when the ship hold is full. Research abilities that are transferred when ships are donated no longer stays if the ship is transferred back. Players can no longer hear ships outside of visible range. By using hyperspace gates platforms can be issued more than one move order. It’s no longer possible to control enemy player and enemy AI ships.į. Fighters can no longer undock while the carriers are in hyperspace transit.Į. Scouts with the EMP upgrade will no longer lose their ion trails after using the EMP attack.ĭ. Defense fields will no longer stay active after the frigate that generates them has been destroyed.Ĭ. Probes and scouts no longer attract mines when passing through mine fields.ī. Matrox Parhelia users will no longer experience loading crashes after installing the latest drivers for their cards.Ī. The game will no longer crash due to rapid switching between tactics.ĭ. If a ship is destroyed in the frame before it executes an order, the game will no longer crash.Ĭ. Using the rally to object command on a moving ship will no longer result in a crash.ī. Unfortunately preview and loading images cannot be autodownloaded with the levels.Ī. It will be loaded as the preview image in the level picker. The game now looks in both data:LevelData\Multiplayer\ A random race setting has been added to the race selector. Players that have been defeated or have dropped from the game are no longer listed in the diplomacy and chat menus. Bagdes with long filenames (>32 characters) no longer cause multiplayer games to crash at the loading screen and/or the waiting for content download screen. This corrects the long wait at the end of a game. DirectPlay sessions are now closed asynchronously. Settings are only saved to the profile when you start a game. There is a new PRESETS button that creates a default setting for gameplay options, including CPU difficulty, open/closed slots, and CPU player colours. ![]() Game chat has been updated so that lobby chat won’t cause the messages to be lost anymore. Lobby chat has been updated so that private game chats will no longer being displayed in the lobby chat. This adds the ability to ignore the join / leave lobby messages. There is a new ‘Suppress’ button to the GameSpy lobby. The Whisper list in the Gamespy lobby is now automatically saved. The ignore list in the Gamespy lobby is now automatically saved. Players can now whisper to a group of people in the Gamespy lobby.į. Players can now ignore people in the Gamespy lobby.Į. The number of players in a given game is now reported correctly.ĭ. The whisper function in the GameSpy lobby no longer misdirects messages to the wrong recipients.Ĭ. Players will now be able to host and join games from behind NATs and Firewalls.ī. Included are a number of fixes and features shown in the below.Ī. Update your English Homeworld 2 to version 1.1 with this update.
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